Afterschool Curriculum Choice: Technology Resources
PicoCrickets give young people the raw materials to build their own artistic creations, which they can program to respond to light, sound, and touch. Drawing on the same research base as Lego Mindstorms, the PicoCricket Kit is a ... (more)
This collection is designed to help practitioners locate and make informed choices about high-quality technology resources to enrich their programs. We chose these curricular materials because they represent the wide variety of resources, from activity guides to online games to software packages, supporting compelling learning experiences in informal settings.
To explore the resources, use the navigation bar at the left or check out the resource featured below for starters. You can browse through all the materials by title, grade level or subject area. Alternatively, you can go to the search page and select key words, design features, technology types or subject areas to find curricula that match your specific needs. Each resource description provides concise information about target audience, technology focus, program design, and costs, among other details.
Note that several resources contained in Afterschool Curriculum Choice: Literacy Resources and Consumers' Guide to Afterschool Science Resources also integrate technology in meaningful ways. If you Browse by Title, a list of additional resources selected from these databases is appended to provide even more choices for you and your program.
For more about the development and purpose of this guide, please read this message from the YouthLearn Initiative at Education Development Center.