ADVANCING RESEARCH, IMPROVING EDUCATION cart
The SEDL National Center for Quality Afterschool
* Art: 23
* Literacy: 21
* Math: 29
* Science: 14
* Technology: 16
* Total: 103

Search
* Advanced Search

Contribute!
* Submit a Lesson

Lesson Plan

Storytime
Subject: Literacy
Grade span: K to 2
Duration: 60 minutes
This lesson was excerpted from the Afterschool Training Toolkit under the promising practice: Read Aloud
view video Click here to view a Video Example of this type of lesson.


Description:
This lesson is one example of how you can implement a read-aloud. You will review the guidelines for listening with students, review the title and book cover, read a story that engages students, pausing often to check for understanding and invite predictions, and discuss the key elements of the story.

Learning Goals:
  • Identify and recognize fluent, expressive reading
  • Engage in literature through reading aloud
  • Learn new words and understand key events in the story
  • Work collaboratively


Materials:
  • Two texts on related theme of ghosts: Ben and Becky in the Haunted House and The Ghost in the Classroom
  • Tambourines or other noisemakers
  • Large cards for key vocabulary and names of characters


Preparation:
  • Review stories
  • Identify new vocabulary and write words on cards


What to Do:
  • Introduce the two books, briefly reviewing title and cover
  • Ask students to predict what they think each book is about
  • Read the first book aloud, pausing to check for understanding and invite predictions
  • After reading, review who the main characters were
  • Activate children's prior knowledge about the next book, by asking, Do we have any ghosts in this school?
  • Read the second story, once again stopping to question and clarify
  • After reading, ask children to review questions about the main events of the story
  • Divide students into small groups and explain the rules and objectives of the game as follows:
  • Each group receives a noisemaker and ten cards with key vocabulary and character names from the two stories.
  • The instructor gives clues, the answers to which are on the cards. The student groups must work as a team to find the best answer card. Students take turns with the noisemaker to indicate that they have the correct answer.
  • The first team with the correct answer receives a point. The team with the most points at the end is the winner.


Evaluate (Outcomes to look for):
  • Student engagement in reading aloud, questions, and discussions
  • Comments and answers that reflect an understanding of the story, key events, characters, and new word meanings
  • Ability to listen, follow instructions, and work collaboratively as a team



What's this?

About SEDL | Contact SEDL | Terms of Use

Search
partner logos
WBGH SERVE NWREL McREL CRESST LPA SEDL National Center Home Page