|Grade span:||1 to 3|
|Duration:||10 to 20 minutes|
Description:This sample lesson is one example of how you can implement Math Games. In this lesson students will use algebra skills and visual clues to determine rules for sorting and classification.
- Sort and classify objects
- Recognize and describe a rule for the classification of objects
None necessary. For small-group play, you may use manipulatives such as buttons and two paper plates for sorting.
- This game requires no physical preparation.
- Set norms for group play.
What to Do:
- Identify two areas in the room for students to cluster once the game begins. One area should be labeled "does not satisfy this rule" and the other "does satisfy this rule."
- To begin, the activity leader thinks of a rule (for instance, wearing red) but does not reveal the rule to the group.
- Students will nominate someone from the group that they believe may satisfy the rule.
- Direct that student to join the "does not satisfy this rule" or "does satisfy this rule" cluster, based on the predetermined rule.
- As the clusters increase in size, encourage all students to discover the rule. Ask students to refrain from guessing, and to make sure they check their suspicions as to what the rule may be before asking the instructor whether their discovery indeed is the rule.
- Ask students questions such as, "Why do you think that arrangement satisfies my rule?" "What do you notice?"
- The activity leader should initially be the instructor, who will model how the game is to be played; however, students can then take turns as the activity leader.
- For a small-group activity, students can sort buttons, cards, or numbers into two groups, trying to find the rule of the activity leader.