The National Center for Quality Afterschool

Science After School (SAS) Consumers Guide  

PCS Edventures (Academy of Robotics reviewed, multiple kits offered)

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  • Cost Category: More than $100
  • Price Details: The cost varies, but use of a kit for a group of 20 would require a minimum initial investment of $1,000.
    The costs shown were accurate at the time of the review. Please check the publisher's web site for current prices.
  • Format: Instructors Guide, Kit or Materials
  • Grades: grades 5 to 8, grades 9 to 12
  • Suitable for Multiple Uses?: can be reused
  • Subject(s): engineering, math, physics, robotics, technology
  • Part of Series?: yes
  • URL:
  • Other Contact Information:

    Additional kits and materials that offer similar experiences in other domains at

Given funding for necessary materials, computers, instructors willing/able to lead and participant interest, kids can use LEGO to build mechanical devices and explore basic robotics through numerous, stimulating and engaging activities.

PCS Edventures has developed after-school learning labs for students in grades preK-12 that combine a variety of hands-on activities using familiar manipulatives that provide opportunities to use and develop skills from the domains of math, science, engineering, technology literacy, architecture, robotics, and more. The material that was recommended and reviewed for this guide is called the "The Academy of Robotics." It is a Lego-based robotics lab that gives participants opportunities to use Lego Mindstorms materials explore basic robotics and mechanical engineering by constructing mechanical devices with LEGOs. They are challenged with increasing amounts of freedom as they advance through the program, recording their ideas and experiences in a journal. While the guide gives leaders strategies for introducing the activities, an instructor would need additional resources or prior knowledge to conduct deeper discussions about each concept presented. These materials do enable users to build robotic models they can use to solve problems and communicate with peers and employ skills from the domains of logic, engineering and technological literacy.

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