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The National Center for Quality Afterschool

Helping local practitioners and state education agencies develop high-quality and balanced programs

About the Center

Afterschool Curriculum Choice: Technology Resources

Other Afterschool Curriculum Subject Databases

Browse Curricula by Grade Rage

Select a grade range: Elementary | Middle | High | All

Click on a title to view a detailed description of the resource, including the design, instructional approach, staffing requirements, costs, planning details, standards information, research base, and evaluation details.

High

  1. Adobe Youth Voices (Grades K–12)
    The Adobe Youth Voices Program provides resources for educators, including links to a wide range of instructional materials and tutorials on digital photography, digital video, and digital storytelling. This global philanthropic ...
  2. Alice (7th grade and up)

    This educational software, named Alice, teaches users computer programming in a 3-D environment. Young people can easily create animations to tell a story, produce an interactive game, or make videos to share on the web. A ...

  3. Circle of Stories (Grades 6-12)

    A multimedia collection of documentary film, photography, artwork, and music, the Circle of Stories website celebrates Native American storytelling. Visitors can listen to four Native Americans tell their stories, explore ...

  4. ESRI GIS (K–12)
    The ESRI GIS software tools and curriculum create opportunities for young people to engage in their communities in concrete, meaningful ways. Projects range from community mapping to global investigations, with technology ...
  5. Journey North (Grades K-12)
    Journey North is a free inquiry science program for young people providing multiple pathways to explore wildlife migration and seasonal changes around the world. Educators have their choice of standards-based lesson plans ...
  6. Learning in Hand (Grades 1-12)
    This collection of nearly 50 lesson plans for different age groups offers a rich variety of ways to use electronic handheld devices in learning across the curriculum. Educator Tony Vincent has created the Learning in Hand Web ...
  7. My Pop Studio (Middle school & high school)
    My Pop Studio is a creative play experience and online interactive space for girls, designed to build media literacy and critical thinking skills. A robust curriculum guides educators in facilitating activities that promote ...
  8. National Geographic Xpeditions Activities (K-12)
    Created by National Geographic, this diverse collection of activities illuminates various aspects of geography, science, and social studies through hands-on, inquiry-based learning experiences. Every Xpeditions activity is ...
  9. OWIKIT (Grades 4-12)
    Created by RobotiKits Direct Company, OWIKITs provide accessible materials and instruction for those interested in robotic technology, giving users the tools to put together and operate a wide array of robots. The projects are ...
  10. PicoCrickets (Designed for ages 8 and up, but suitable for younger children with adult guidance)
    PicoCrickets give young people the raw materials to build their own artistic creations, which they can program to respond to light, sound, and touch. Drawing on the same research base as Lego Mindstorms, the PicoCricket Kit is a ...
  11. SAM Animation (Grades K-12)
    SAM Animation software enables young people to easily create stop-action movies that express their ideas and understanding of the world around them. Designed at Tufts University, SAM Animation is freeware that's both PC and Mac ...
  12. Scratch (Ages 8 and up, suitable for younger children with adult guidance)

    With Scratch software, users can easily combine media to create and share their own interactive stories, animations, games, music, and art. As young people work on projects in Scratch, they learn many of the 21st century ...

  13. The FunWorks (Ages 11-15)
    The FunWorks is a dynamic digital library designed by and for youth that supports career exploration in the STEM (Science, Technology, Engineering, and Math) fields. Created in an engaging multimedia format, the FunWorks Web ...
  14. Windward (Grades 5-12 specifically targeting middle school)
    Windward: Outsmart the Weather is a fun, free online game in which players learn how to read weather maps and identify and predict weather patterns. They must negotiate the wind and weather and determine what tools and resources ...
  15. WolfQuest (Ages 10 and up)
    WolfQuest is a free online game and resource that teaches wolf behavior and ecology through exciting game play and intense social interactions. Players immerse themselves in a 3-D wildlife simulation that leads to powerful ...
  16. Young Digital Creators Educator's Kit (Teens and older youth)
    The Young Digital Creators (YDC) Educator's Kit and CD-ROM presents a user-friendly curriculum that creates opportunities for young people to reflect on global development issues, and to share ideas and artwork with peers around ...
Online Training for Afterschool Staff
The Afterschool Training Toolkit is available online free of charge.

The following resources can be used with the online Afterschool Training Toolkit to give you the resources you need to build fun, innovative, and academically enriching afterschool activities.