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Afterschool Curriculum Choice: Technology Resources

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Curriculum Details for
WolfQuest

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Resource Description
Staff, Planning,
and Costs
Standards, Research, and Evaluation

Standards Alignment

  • Academic:
    Life Science Content Standards
    This resource addresses multiple Life Science Standards including:
    Ethology - Regulation and Behavior Life Science Content Standard
    Ecology - Populations and Ecosystems Life Science Content Standard
    Conservation - Populations, Resources, and Environments Science in Personal and Social Perspectives Content Standard
  • Technology:
    This resource addresses multiple standards identified in the National Educational Technology Standards for Students, which were developed by the International Society for Technology in Education (ISTE). For more information about these standards, see http://www.iste.org/standards

Research Base

Studies informing the development/advancement of the resource:

Allison-Bunnell, S. and D. Schaller. (2005). "From the Physical to the Virtual: Bringing Free-Choice Science Education Online." In Leo Tan and R. Subramaniam, eds., ELearning and Virtual Science Centers. Hershey, PA: Idea Group.

Fabricatore, C. (2000). "Learning and Videogames: An Unexploited Synergy." (http://www.learndev.org/dl/FabricatoreAECT2000.PDF).

Gee, J.P. (2003). What Video Games Have to Teach Us About Learning and Literacy. New York: Palgrave MacMillan.

Schaller, D. T., S.W. Allison-Bunnell, and M. Borun (2005). "Learning Styles and Online Interactives." Museums & the Web 2005 conference paper (http://www.archimuse.com/mw2005/papers/schaller/schaller.html).

Schaller, D.T., S.W. Allison-Bunnell, M. Borun, and M. Chambers. (2002). "How Do You Like to Learn? Comparing User Preferences and Visit Length of Educational Web Sites." In D. Bearman and J. Trant, eds., Museums & the Web 2002: Proceedings. Pittsburgh: Archives and Museum Informatics, 2002.

Squire, K., H. Jenkins, W. Holland, H. Miller, A. O'Driscoll, K. Tan, K. Todd (2003). "Designing Educational Games: Design Principles from the Games-to-Teach Project." Educational Technology, 43 (5), 17-23.

Squire, K. (2003). "Videogames in Education." International Journal of Intelligent Simulations and Gaming, (2) 1.

Evaluation Details

Formal evaluation efforts to measure the impact of WolfQuest are slated to begin Fall 2008.


Online Training for Afterschool Staff
The Afterschool Training Toolkit is available online free of charge.

The following resources can be used with the online Afterschool Training Toolkit to give you the resources you need to build fun, innovative, and academically enriching afterschool activities.