Standards Alignment
- Academic:
Life Science Content Standards This resource addresses multiple Life Science Standards including: Ethology - Regulation and Behavior Life Science Content Standard Ecology - Populations and Ecosystems Life Science Content Standard Conservation - Populations, Resources, and Environments Science in Personal and Social Perspectives Content Standard
- Technology:
This resource addresses multiple standards identified in the National Educational Technology Standards for Students, which were developed by the International Society for Technology in Education (ISTE). For more information about these standards, see http://www.iste.org/standards
Research Base
Studies informing the development/advancement of the resource: Allison-Bunnell, S. and D. Schaller. (2005). "From the Physical to the Virtual: Bringing Free-Choice Science Education Online." In Leo Tan and R. Subramaniam, eds., ELearning and Virtual Science Centers. Hershey, PA: Idea Group. Fabricatore, C. (2000). "Learning and Videogames: An Unexploited Synergy." (http://www.learndev.org/dl/FabricatoreAECT2000.PDF). Gee, J.P. (2003). What Video Games Have to Teach Us About Learning and Literacy. New York: Palgrave MacMillan. Schaller, D. T., S.W. Allison-Bunnell, and M. Borun (2005). "Learning Styles and Online Interactives." Museums & the Web 2005 conference paper (http://www.archimuse.com/mw2005/papers/schaller/schaller.html). Schaller, D.T., S.W. Allison-Bunnell, M. Borun, and M. Chambers. (2002). "How Do You Like to Learn? Comparing User Preferences and Visit Length of Educational Web Sites." In D. Bearman and J. Trant, eds., Museums & the Web 2002: Proceedings. Pittsburgh: Archives and Museum Informatics, 2002. Squire, K., H. Jenkins, W. Holland, H. Miller, A. O'Driscoll, K. Tan, K. Todd (2003). "Designing Educational Games: Design Principles from the Games-to-Teach Project." Educational Technology, 43 (5), 17-23. Squire, K. (2003). "Videogames in Education." International Journal of Intelligent Simulations and Gaming, (2) 1.
Evaluation Details
Formal evaluation efforts to measure the impact of WolfQuest are slated to begin Fall 2008.
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