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The National Center for Quality Afterschool

Helping local practitioners and state education agencies develop high-quality and balanced programs

About the Center

Afterschool Curriculum Choice: Technology Resources

Other Afterschool Curriculum Subject Databases

Curriculum Details for

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Resource Description
Staff, Planning,
and Costs
Standards, Research, and Evaluation

Standards Alignment

  • Technology:
    This resource addresses multiple standards identified in the National Educational Technology Standards for Students, which were developed by the International Society for Technology in Education (ISTE). For more information about these standards, see

Research Base

Studies informing the development/advancement of the resource:

Gee, J. P. (2003). What video games have to teach us about learning and literacy. New York: Palgrave MacMillan.

Aldrich, C. (2004). Simulations and the Future of Learning. San Francisco: Pfeiffer.

Federation of American Scientists (2006). Summit on educational games 2006: Harnessing the power of video games for education. Washington, DC: Federation of American Scientists.

Evaluation Details

There are no studies on usage available; however, the developer noted that in designing and creating the teacher materials, Cable in the Classroom worked with NASA and teachers in NASA Explorer schools, The Weather Channel meteorologists, and a "weather router" (someone who actually advises captains of racing sailboats on which route will take best advantage of the likely weather).

Online Training for Afterschool Staff
The Afterschool Training Toolkit is available online free of charge.

The following resources can be used with the online Afterschool Training Toolkit to give you the resources you need to build fun, innovative, and academically enriching afterschool activities.