About the Afterschool Training Toolkit and Related Resources
The Afterschool Training Toolkit is available online free of charge.

The following resources can be used with the online Afterschool Training Toolkit to give you the resources you need to build fun, innovative, and academically enriching afterschool activities.

Practice: Math Centers

The key goals of Math Centers are to engage students in different math-related activities, build their problem-solving and collaboration skills, increase their desire to learn, and ultimately extend their understanding of math.
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Choices and Challenges (5:25)

Watch as elementary school students at Purple Sage Elementary School in Houston, Texas, choose a variety of center-based math games in small groups that help them better understand and practice mathematical thinking.

More About the Video

Afterschool Program
Purple Sage Elementary School Afterschool Program, a 21st Century Community Learning Center in the Harris County School District supported by CASE, the Cooperative for Afterschool Enrichment

Houston, Texas

Malikah Marshall, Fourth Grade Teacher

Time Allotted
30-45 minutes (or more) per session

About the Lesson
The objective of this lesson is for students to review and practice grade-level- and skill-appropriate mathematical concepts and operations. Third through fifth grade students choose from a variety of center-based math games that are played in small groups. Students interact, share ideas, and use critical thinking skills to construct alternative strategies for solving problems. As the instructor walks around and observes the students playing the math games, she uses questioning strategies to assess mathematical thinking and understanding, and provides students who need it with one-on-one tutoring opportunities.


  • Fraction dominos
  • Geometry shapes
  • Other commercial and homemade games

About the Curriculum
There is no set curriculum for center-based math games; however, it is important to offer a variety of games that will challenge students at a range of grades and ability levels. The games should also be connected to the concepts that students are learning during the school day so that they can get extra reinforcement for basic facts and extend their learning.

Practice in Action

What Is It?

Math centers are small-group stations that let students work together on fun math activities such as puzzles, problems using manipulatives, and brainteasers. Math centers give students opportunities to problem solve through a variety of activities, pace themselves, and work independently or with their peers.

What Do I Do?

Talk to the school-day teacher to find out what math concepts students are learning, the standards for each grade level, and the kinds of activities that extend students' learning. For example, an activity involving money could help build students' understanding of numbers/operations. Activities should also be connected to student interest.

Math centers work best when students have some choice in their activity, when they can approach an activity or problem from different angles, and when they work independently or with their peers to solve a problem. Instructors act as facilitators by circulating among the math centers, asking questions that guide students toward a solution, and providing feedback that encourages students' understanding of the mathematical concepts.

Why Does It Work?

Research suggests that math centers encourage students' independence and increases enthusiasm for learning by giving students opportunities to make choices, work together, and talk about math. When students work in small groups, they are more likely to explore different approaches to problem solving, and to question, take risks, explain things to each other, and have their ideas challenged. In this way, centers help bring math content to life through fun activities.

ELL Enhancements
What to Expect

When ELLs work cooperatively in math centers, they benefit from both watching other students and practicing their math and language skills in a safe, non-threatening environment. Because of the cooperative, problem-solving nature of math centers, ELLs are more likely to be engaged and enthusiastic about math than with textbook problems, which often pose the greatest language challenges for ELLs.

Language Matters

Try to create natural situations in which ELLs need to communicate and practice their English with others. Encourage students to ask each other questions, such as, "How did you do that?" Math centers can provide a place for student-centered learning in which ELLs have the opportunity to practice their English in a non-threatening environment.

Planning Your Lesson

Great afterschool lessons start with having a clear intention about who your students are, what they are learning or need to work on, and crafting activities that engage students while supporting their academic growth. Great afterschool lessons also require planning and preparation, as there is a lot of work involved in successfully managing kids, materials, and time.

Below are suggested questions to consider while preparing your afterschool lessons. The questions are grouped into topics that correspond to the Lesson Planning Template. You can print out the template and use it as a worksheet to plan and refine your afterschool lessons, to share lesson ideas with colleagues, or to help in professional development sessions with staff.

Lesson Planning Template (PDF)

Lesson Planning Template (Word document)

Lesson Planning Template Questions

Grade Level
What grade level(s) is this lesson geared to?

How long will it take to complete the lesson? One hour? One and a half hours? Will it be divided into two or more parts, over a week, or over several weeks?

Learning Goals
What do you want students to learn or be able to do after completing this activity? What skills do you want students to develop or hone? What tasks do they need to accomplish?

Materials Needed
List all of the materials needed that will be needed to complete the activity. Include materials that each student will need, as well as materials that students may need to share (such as books or a computer). Also include any materials that students or instructors will need for record keeping or evaluation. Will you need to store materials for future sessions? If so, how will you do this?

What do you need to do to prepare for this activity? Will you need to gather materials? Will the materials need to be sorted for students or will you assign students to be "materials managers"? Are there any books or instructions that you need to read in order to prepare? Do you need a refresher in a content area? Are there questions you need to develop to help students explore or discuss the activity? Are there props that you need to have assembled in advance of the activity? Do you need to enlist another adult to help run the activity?

Think about how you might divide up groups―who works well together? Which students could assist other peers? What roles will you assign to different members of the group so that each student participates?

Now, think about the Practice that you are basing your lesson on. Reread the Practice. Are there ways in which you need to amend your lesson plan to better address the key goal(s) of the Practice? If this is your first time doing the activity, consider doing a "run through" with friends or colleagues to see what works and what you may need to change. Alternatively, you could ask a colleague to read over your lesson plan and give you feedback and suggestions for revisions.

What to Do
Think about the progression of the activity from start to finish. One model that might be useful—and which was originally developed for science education—is the 5E's instructional model. Each phrase of the learning sequence can be described using five words that begin with "E": engage, explore, explain, extend, and evaluate. For more information, see the 5E's Instructional Model.

Outcomes to Look For
How will you know that students learned what you intended them to learn through this activity? What will be your signs or benchmarks of learning? What questions might you ask to assess their understanding? What, if any, product will they produce?

After you conduct the activity, take a few minutes to reflect on what took place. How do you think the lesson went? Are there things that you wish you had done differently? What will you change next time? Would you do this activity again?

Sample Lessons

Measuring Hands and Feet (2-5)
view lesson

Students use a variety of measurement skills, tools, and strategies to find the area of their handprints and footprints.

Measuring Hands and Feet (2-5)

Duration: 30 to 45 minutes

Learning Goals
  • Understand length, width, height, and area, and how they connect
  • Use specific strategies to estimate measurements
  • Select and use appropriate standard (inches, for instance) and nonstandard (arbitrary lengths of string, for instance) units and tools of measurement
  • Test predictions and communicate mathematical reasoning

Materials Needed
  • Graph paper and unlined paper
  • Pencils or colored pencils
  • Ruler and protractors
  • Geoboards (optional)
  • Directions for each center

  1. Use the materials provided to trace your hand and foot separately.
  2. Make a prediction of whether your hand or your foot takes up more space.
  3. Find out if your prediction is correct.
Teaching Tips

Some students will understand length, width, and area more quickly than others and may not need guidance on the use of a ruler or protractor. Be sure that students maintain the proper units of measurement as they proceed (centimeters, inches) and that all measurements for one object are taken using the same units. Students who are measuring will also need to use the formula for calculating area, or the space an object takes up (area = length x width). Allow students to come up with the formula on their own or have a conversation about what they might do with their measurements before you provide it for them.

Students who are just learning these concepts may use nonstandard units of measurement, like counting the squares on the graph paper or simply guessing by comparing the size of their hands and feet. These students will need to estimate some squares in portions (halves, quarters) and will also need to keep track in some way of what has been counted. Coloring or marking counted spaces in some way will be helpful. However students decide to tackle the problem, allow them to explore on their own before stepping in to offer a suggestion.

Using Guiding Questions

As students work together, the role of the instructor is to facilitate learning by asking questions that encourage students to use what they know about math to solve the problem as opposed to simply giving them the answers. Use the sample guiding questions below or develop your own.

  • I notice that you are counting spaces, represented by boxes on your graph paper, inside your handprints and footprints. Why might this be useful in finding out which takes up more space?
  • What method do you plan on using to solve the problem? What is your strategy?
  • Can you restate what this question is asking you to do in your own words?
  • How are you keeping track of your calculations?
  • Did you answer the question?
  • What did you learn from the others at the center that helped you solve the problem?
What to Do
  • Use the Measurement and Geometry: Hands and Feet (PDF) to review length, width, and area with students.
  • Ask students to trace one hand and one foot on graph paper, then predict which is bigger. Students may count the squares on the graph paper as a strategy for making predictions.
  • Next, ask students to measure the length and width of their handprints and footprints.
  • When students have measured length and width, ask them to calculate the area of each one to test their predictions.
  • Circulate and pose questions as students are working. Encourage students to work together to problem solve.
  • Finally, ask students to report in on which was bigger, how they came to their answers, if their predictions were correct, and what they learned.
Outcomes to Look For
  • Student participation and engagement
  • Students work together and use tools to problem solve
  • An understanding of nonstandard units of measurement (guessing size in terms of a specific student's handprint or footprint, for instance) as well as standard units of measurement (measuring inches and centimeters, calculating the area)
  • Answers that reflect an understanding of length, width, and area
  • The ability to make and test predictions
  • Students work together to problem solve
ELL Enhancements
Teaching Tips for ELL
  • Keep in mind that some ELLs might be more familiar with centimeters than inches. Allow them to use either.
  • Reword the question "Which space do you think takes up the most room, your footprint or your hand print?" to "Which drawing takes up the most space, your footprint or your handprint?" Use gestures to help ELLs better understand the question being asked.
  • ELLs may be able to demonstrate the concept of area better than they can explain it.
Language Goals
  • Since students may be using different systems of measurement (e.g., inches or centimeters), make sure all students write and use measurement units when describing the lengths, widths, and areas of their hands and feet. If an ELL uses centimeters, hearing another student show his or her hand and give its measurement in inches allows students to make comparisons between centimeters and inches. (e.g., "6 inches is about 15 centimeters.")
  • Write and model the sentence structures below. Point to the words of the sample sentences so ELLs can follow and share their own sentences using the models.
    My foot (or hand) is ________ inches/centimeters long.
    My foot (or hand) is ________ inches/centimeters wide.
    My footprint (or handprint) is ________ inches/centimeters.
Finding Pentominoes (3-5)
view lesson

Students explore and build pentominoes, figures that are made up of five squares and can be arranged to form different geometrical shapes.

Finding Pentominoes (3-5)

Duration: 45 minutes

Learning Goals
  • Understand basic features of shapes, such as sides and angles
  • Explore geometric relationships by arranging objects
  • Understand what a pentomino is and how it is formed
  • Work together to find different pentominoes and problem solve
  • Reflect on and communicate mathematical reasoning

Materials Needed

  • Small blocks or tiles work well for this activity, but if you don't have them, students can draw pentominoes on graph paper.
  • Use the materials you have to create inviting areas (centers) where students have access to all the materials they may need.
  • Print out the Geometry: Finding Pentominoes (PDF) and review the possible shapes students can make with up to five squares. The bottom row will show you the 12 possible shapes students can make with pentominoes.
Teaching Tips
  • Begin with something students already know. Show them a domino and ask them how many squares are in a domino. Next, add a square to the domino to make a triomino, a three-square shape.
  • Ask students what the domino and triomino have in common. They should be able to see that in each shape, the squares are connected on at least one side.
  • Ask students to use their squares to see how many different shapes they can make with the triomino. Remember that at least one side of a square must line up with the side of another square.
  • As students are working in centers to find all 12 pentominoes, use these guiding questions to assess students' progress and encourage them to think for themselves.
    • Can you tell me how you know that this shape is a pentomino?
    • How do you know that each pentomino you have created is different?
    • How can you figure out if one of your pentominoes is the same as another?
What to Do
  • Create groups of four to five students for each center. You may want to assign students to groups based on their needs and abilities, or ask them to count off for random groups.
  • Draw or configure a pentomino using the Finding Pentominoes (PDF). Introduce the word to students, and ask guiding questions about how many squares there are in this new shape and what they notice about it to come up with a group definition. (A pentomino is a shape made up of five squares, connected on at least one side.)
  • Using the pentomino you created, turn it so that it is still the same arrangement of squares, but facing in a different direction. Explain that this is not a different pentomino because the combination of squares is the same.
  • Explain that there are 12 possible pentominoes, or 12 possible shapes that can be created by combining five squares. You have already created one pentomino. Working in groups, students' task is to find the other eleven.
  • Now, ask students to work together in groups, taking turns, to find as many different pentominoes as they can. As they create a pentomino, they should draw it on graph paper.
  • Circulate among the centers to make sure all students are participating. Ask questions, and provide positive feedback to encourage learning.
  • As each group finishes, check in to see if they found the other 11 pentominoes.
  • Discuss the activity with the whole group. Which pentominoes were the easiest to find? Which were the hardest? What did you learn?
Outcomes to Look For
  • Student participation and interest in the activity
  • Students work and talk together to problem solve and find pentominoes
  • Answers that reflect an understanding of geometric relationships
  • Answers and configurations that reflect an understanding of what a pentomino is
  • Students use different strategies to find other pentominoes
  • Students explain different shapes and how they found their answers
ELL Enhancements
Teaching Tips for ELL
  • Group ELLs with strong English speakers so that English speakers can model instructions and ELLs can practice basic interpersonal communication skills.
  • As noted in the text of the example lesson, be sure to demonstrate to ELLs how turns and flips do not constitute a new shape.
Language Goals
  • Students need to understand the meaning of the words turn and flip as they relate to geometry. Use blocks to physically demonstrate each of the words. Then ask ELLs to perform a similar action with a different shape. A student who can perform a turn or flip following a verbal command has demonstrated his or her understanding of the word or concept.
  • Consider extending this activity by helping students recognize commonly used prefixes such as those used in the words domino, triomino, quadramino and pentamino. They can begin to infer the meaning of other words consisting of these same prefixes. Use pictures and word cards consisting of root words and these prefixes. Ask students to label various pictures on the board or word wall. For instance, ask students to find the word and label the picture which describes a five-sided shape (pentagon). Other words to play with include tri + angle (three angles), tri + pod (three footed), tri + cycle (three wheeled), quadru + ped (four feet or footed), quadri + lateral (foursided), pent + angle or pentacle (five-pointed star), and penta + dactyl (five digits or fingered or toed).
Using Gift Certificates (4-5)
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Students use number and operation skills to figure out how best to spend a gift certificate at their favorite restaurant.

Using Gift Certificates (4-5)

Duration: 45 to 60 minutes

Learning Goals
  • Solve real-world problems involving numbers/operations
  • Use mathematical tools effectively to solve problems
  • Compute decimals (add, subtract, multiply, and divide)
  • Use specific strategies such as estimation and rounding to make predictions
  • Understand and apply a variety of strategies to solve problems
  • Reflect on and communicate mathematical reasoning

Materials Needed

Teaching Tips
Using Base-10 Blocks

Base-10 blocks are wooden or plastic blocks that represent units of 1, 10, or 100. In this lesson, students can use them as they would play money to represent quantities as they figure out how to spend their gift certificate. Base-10 blocks are an example of a manipulative, a concrete object that helps some students calculate amounts.

Using Guiding Questions

Guiding questions offer problem-solving prompts that encourage students to think for themselves and use what they know to figure out the answer. For example, students may present an answer and ask you if it is right. Instead of simply saying yes or no, you might want to ask them how they got their answer, if it makes sense to them, and if they know how to check their math to see if their answer is right. In this way, students are using what they know to answer their own question, and learning how to justify their thinking.

  • Can you restate the problem in your own words?
  • What do you know about the problem? For example, how much can you spend? How many people are using the gift certificate? What does that tell you about how much each person can spend?
  • What method do you plan on using to solve the problem? What is your strategy? How are you keeping track of your thinking and which strategies you have tried?
  • What materials could help you solve the problem?
  • How did you find your answer? Does it make sense?
  • Did you answer the question? Go back and check.
  • What did you learn from other students that helped you solve the problem?
  • Finally, how can you show that your answer is correct?
What to Do
  • Create groups of four to five students for each center. You may want to assign students to groups based on their needs and abilities, or ask students to count off for random groups.
  • Students may work independently with group support, or together as a group. For group work, you may want to ask each group to delegate one student to read the mission description and guiding questions, and other students to be in charge of different materials and tasks to ensure that everyone participates.
  • Explain to students that they will have 30 minutes to complete the activity.
  • Circulate among the centers, listening to students' conversations and facilitating discussion by asking questions that guide students toward a solution. Be ready to model problem solving with base-10 blocks or other materials. Provide positive feedback to encourage students' success.
  • When students have completed the activity, ask each group to present their solutions (there may be more than one), as well as the steps and mathematical reasoning involved. Allow time for questions and answers.
Outcomes to Look For
  • Student participation and interest in problem solving
  • Students use a variety of approaches and strategies to problem solve
  • Answers that reflect reasonable predictions an effective use of tools
  • Adding, subtracting, multiplying, and dividing decimals accurately
  • Students communicate how they arrived at the solution
ELL Enhancements
Teaching Tips for ELL
  • ELLs may not be familiar with American currency, so having play money available for them can help increase their understanding and participation in this activity. This lesson could be modified so that ELLs each receive $15 in various bills and coins and are responsible for making change and paying for their own food choices.
  • Use a picture dictionary or play food items to help ELLs with their menu selections.
Language Goals
  • Have ELLs count their payment out loud, adding as they go. For instance, to purchase spaghetti and a salad, a student would select a ten-dollar bill, three quarters, two dimes, and four pennies and count out loud: Ten dollars, ten dollars twenty-five cents, ten dollars fifty cents, ten dollars seventy-five cents, ten dollars eighty-five cents, ten dollars ninety-five cents.
  • Have students practice reading dollar and cent amounts using the word "and" in place of the decimal point, such as "ten dollars and ninety-nine cents for $10.99."
  • If time allows, have pairs of ELLs role-play being the customer and the server. Write on the board or chart paper a brief dialogue that they can use.
    Server: Hello. May I take your order?
    Customer: Yes. May I have spaghetti and a salad, please?
    Server: Would you like anything to drink?
    Customer: May I have a lemonade?
    Server: Sure. Anything else?
    Customer: No, thank you.
Marshmallow Madness (6-8)
view lesson

Students collect data using large and small marshmallows, much like flipping a coin, to determine the chances of a marshmallow landing on its end or side.

Marshmallow Madness (6-8)

Duration: 30 to 45 minutes

Learning Goals
  • Make and test predictions
  • Collect and organize data
  • Read and interpret data tables
  • Use proportional reasoning to solve problems

Materials Needed

  • Prepare a plastic bag with several large and small marshmallows for each pair of students.
  • Print and copy the Data and Probability: Marshmallow Madness (PDF) recording chart.
  • Create an inviting area for students with access to all of the space and tools they need.
Teaching Tips
Understanding Data

Each time students flip a marshmallow and record the result, they are gathering data, information that will help them determine the likelihood of that result happening again.

Interpreting Data and Writing Fractions

Once students have flipped marshmallows and recorded their answers, they are ready to write their answers as fractions and say what fraction of the time a given marshmallow will land on its side or end.

For example, one of the follow-up questions asks: What fraction of the time will a small marshmallow land on its side, according to your experiment?

Sample Answer: If you flip a marshmallow 50 times and the marshmallow lands on its side 20 times, the answer is 20 out of 50 times. To write that as a fraction, you simply write 20/50. This can also be expressed as 2/5 (two-fifths) of the time.

What to Do
  • Ask students to pair up in groups of two.
  • Review the definition of "data" as pieces of information that students gather to tell the likelihood of something happening.
  • Review Molly's Marshmallow Problem with students and make sure they understand their task. Review the question by asking, What is this problem asking you to do?
  • Ask students to make predictions about whether the two differently sized marshmallows are more likely to land on their sides or ends.
  • Encourage students to find ways to work together. For example, one student might flip marshmallows while the other records results.
  • As students work together in their centers, move from center to center and ask guiding questions that encourage students to explain their reasoning and work. Try to use new math vocabulary in your interactions. For example, talk about the data, the table for collecting data, and what the data tell (how to interpret the numbers they are recording).
  • When students have finished collecting the data from the marshmallow flipping, review the follow-up questions in the problem and how to write fractions from the data (see Teaching Tips).
  • Ask each pair to present findings, reporting in on initial predictions and whether the answers make sense.
  • If time allows, consider converting fractions to percentages.
Outcomes to Look For
  • Student participation and engagement
  • Prediction-making and testing through experimentation
  • An understanding of data, and an ability to interpret the data
  • Writing accurate fractions to represent data
  • Students use proportional reasoning to solve problems
Adapted from the Connected Mathematics Program.
ELL Enhancements
Teaching Tips for ELL
  • Pair ELLs with strong English speakers so that English speakers can demonstrate the task and the instructions.
  • Demonstrate and draw on the chalkboard or chart paper what is meant by "end" and "side." Label each part of your illustration clearly so that ELLs will make the connection between the illustration and the words on Molly's Marshmallows (PDF) recording chart.
  • Have beginning ELLs illustrate the respective columns and rows on the chart with pictures to represent "large," "small," "side," and "end."
Language Goals
  • ELLs may have difficulty saying fraction names because the final -th sound used with fractions does not exist in many other languages.
  • If time is available, make four columns on the board or chart paper with numbers and fractions paired with their corresponding words.
    1 one 1/1 one-whole
    2 two 1/2 one-half
    3 three 1/3 one-third
    4 four 1/4 one-fourth
    5 five 1/5 one-fifth
    6 six 1/6 one-sixth
    -- --- -- ----
    12 twelve 1/12 one-twelfth
  • Model reading the whole-number words while pointing to each word and moving down the column. Then, say the fraction words while pointing and moving down the column. Next, model and point as you move across each row (one, one-whole; two, one-half...).
Helix-a-Graph (9-12)
view lesson

Students explore number patterns and basic geometry concepts through geometric art, they compare drawings, and discuss their findings.

Helix-a-Graph (9-12)

Duration: 1 hour

Learning Goals

  • Investigate number and diagram patterns
  • Communicate about mathematics (e.g., use mathematical language, share mathematical insights)
  • Follow a set of pre-determined rules
  • Represent number patterns with pictures

Materials Needed
  • Student Worksheet (PDF)
  • Pencils (including colored)
  • Paper (graphing and other as needed)

  • Print out the accompanying PDF and familiarize yourself with the task students will be involved with. If necessary, make time to share the lesson with a day-time mathematics instructor and to converse about the standards and mathematics involved.
  • Organize students in small groups that will allow them appropriate discussion partners. The success of this lesson depends, in part, on each student's ability to feel free to explore and discuss his or her ideas within a math center.
  • Make sure all materials are available for all students.
  • Prepare a brief introduction of the task students will be involved with. You might ask if any students have a particular interest in art. Some pictures of geometric art might be of interest and can serve as a useful bridge to the content (an Internet search on "geometric art" yields many examples). Clarifying the task and peaking students' interest in the problem are the goals of this discussion.
What to Do
  • Give a brief introduction of the task.
  • Allow students time to read through the worksheet. Let students talk with each other about the task at hand, and ask any questions they have to their peers.
  • If students need more structure, you can provide an example for them to try. Here are a couple of examples:
    1. Have students try the same numbers (2, 3, 4) but in a different order (e.g., 3, 2, 4).
    2. Have students try another simple three-number pattern, like 2, 4, 6. Ask what happens if they use all even numbers. This might give students a starting place, and help get them "unstuck."
  • As you circulate, try to stay active in students' work. Don't get bogged down at one center for a long period of time. Make sure students try various number sequences. All even and all odd numbers might be interesting for some. Also, not all helix-a-graphs return to the starting point. Challenge students to figure out which number patterns generate graphs that never end.
  • Before the end of the session, provide time for students to share their helix-a-graphs with the entire class. Even if students need more time, be sure to end the session with a chance for student sharing. You can prompt students to share any conjectures about number patterns or ideas they are still investigating. You might need to model this for students using a think-a-loud (e.g., Say, I am interested in what happens if I use the same three digits, but in a different order every time. So far, every time I use the same numbers in different orders, my helix-a-graphs have exactly the same shape.)
Outcomes to Look For
  • All students are engaged and actively creating helix-a-graphs
  • Students communicate effectively about mathematics (e.g., use mathematical language, compare their own thinking with other students' thinking, gain clarification from each other)
  • Students engage in an open-ended investigation; ideally, students should be comfortable with an activity with little or no scaffolding (this may take practice)
  • Students work effectively with a small group and use group members as a resource
  • There is a "buzz" of student activity and commitment to the task
Sorting, Representing, and Patterns (K-2)
view lesson

Students use algebraic skills and thinking to sort objects and recognize patterns, relationships, and functions.

Sorting, Representing, and Patterns (K-2)

Duration: 20 to 30 minutes

Learning Goals
  • Explore open-ended problems
  • Use numbers or objects to express quantities and relationships
  • Recognize patterns, relations, and functions
  • Justify answers

Materials Needed
  • Graph paper and unlined paper
  • Pencils (including colored)
  • Objects to sort, such as buttons, beans, paperclips, or candy
  • Paper plates

  • Use the materials you have to create inviting areas (centers) where students have access to all materials they may need.
  • Have objects to sort mixed in a large bowl or bag at each center and place a handful on a plate for each student.
Teaching Tips
What to Do
  • Assign students to small groups of four or five for each center.
  • Review the objects with students, and ask them how each one is similar or different (shape, color, size, use, texture).
  • Ask students to sort the objects on their plate in any way they like. Observe the variety of ways in which students are sorting. Ask students to share their strategies with the other students at their centers.
  • Then ask students to use graph paper or unlined paper and pencils or crayons to represent the amount of each type of item they have grouped. Have them compare their totals within their groups. See Algebra: Sorting, Representing, and Patterns (PDF).
  • As students work together, circulate and ask guiding questions that encourage students to think for themselves.
  • Next, have students play with patterns using the objects they have sorted. Ask all students to create the same pattern on their plate (for example, two candies, one button, two candies, one button).
  • Then ask them to represent the pattern on their paper numerically (2, 1, 2, 1). Students should then have opportunity to explore other patterns on their own and within their groups.
Outcomes to Look For
  • Student participation and engagement
  • An understanding of similarities and differences among objects
  • An understanding of relationships and patterns among objects
  • The ability to represent quantities in a table
  • Students working together to problem solve
ELL Enhancements
Teaching Tips for ELL
  • Although young ELLs may understand the concepts of similarities and differences, the afterschool instructor may need to demonstrate these words in English so that ELLs can follow and participate in the activities. For example, gather a group of common objects that could be sorted in various ways. Tell students that you are trying to find the best way to organize the objects. Ask for suggestions and for volunteers to demonstrate which items should go together. Remind students that there is no one right answer.
  • Observe whether ELLs follow your instructions when they create a pattern of your choosing with the items from their plates. If they don't understand, model the pattern and repeat the pattern orally. Have ELLs continue the pattern that you have started.
  • This activity provides a great opportunity to observe and informally assess whether ELLs can use numbers non-sequentially. During the activity, try to listen to ELLs individually to determine if they can represent the pattern numerically, both on paper and orally.
Language Goals
  • Using a word wall, provide ELLs with an assortment of descriptive words from which to draw when sorting objects. If possible, illustrate these words with simple drawings or pictures to reinforce their meanings. Encourage ELLs to utilize these words when describing their criteria for sorting.


Technology Tip
Research has shown that visual learning techniques are used widely in schools across the country to accomplish curriculum goals and improve student performance. Math Centers are one way afterschool practitioners can utilize technology to continue these techniques in an afterschool setting.

Visual thinking software packages such as Inspiration and Kidspiration allow students to express their mathematical learning using these visual techniques. The Kidspiration Web site provides a sample download of the program, as well as examples of how this software can be utilized in mathematical learning at varying grade levels. For programs or sites that do not have access to this software, bubbl.us Brainstorming Software offers similar functionality to Kidspiration in the form of a free online tool.
Web Resources
National Council of Teachers of Mathematics

Mathematical Fiction

Games: Constance Kamii

Activities Integrating Mathematics and Science (AIMS Education Foundation) http://www.aimsedu.org/

Marilyn Burns Education Associates: Math Solutions Online

U.S. Department of Education's Helping Your Child Learn Mathematics http://www.ed.gov/parents/academic/help/math/index.html

A Collection of Activities to Help Enrich Mathematical Learning

Parent Portal: Lawrence Hall of Science

National Library of Virtual Manipulatives for Interactive Mathematics

Equals and Family Math

At Home with Math

(GEMS) Great Explorations in Math and Science

Thinkfinity: Lesson Plans and Educational Resources for Teachers

Build a Virtual Bridge Contest (13 years-12th grade)

Government Websites Especially for Kids

Untangling the Mathematics of Knots

Text Resources

Anderman, L. H., & Midgley, C. (1998). Motivation and middle school students [ERIC digest]. Champaign, IL: ERIC Clearinghouse on Elementary and Early Childhood Education. (ERIC Document Reproduction Service No. ED 421 281)

Erickson, T., 1989. Get It Together: Math Problems for Groups. Lawrence Hall of Science, Berkeley, CA.

Passe, J. (1996). When students choose content: A guide to increasing motivation, autonomy, and achievement. Thousand Oaks, CA: Corwin Press, Inc.

Sutton, J., & Krueger, A. (Eds.). (2002). EDThoughts: What we know about mathematics teaching and learning. Aurora, CO: Mid-continent Research for Education and Learning (McRel).

Van de Walle, J. A. (1998). Elementary and middle school mathematics: Teaching developmentally (3rd ed.). New York: Longman Erickson, T., 1989. Get It Together: Math Problems for Groups. Lawrence Hall of Science, Berkeley, CA.

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